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gadig
Birb
Commits
9a5e7b4e
Commit
9a5e7b4e
authored
Feb 23, 2017
by
Tanner Grehawick
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Plain Diff
finish dash + breakable refactor
parent
2f3253fb
Changes
3
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3 changed files
with
23 additions
and
4 deletions
+23
-4
Assets/Scenes/CharacterTest.unity
Assets/Scenes/CharacterTest.unity
+0
-0
Assets/Scripts/Birb/Dash.cs
Assets/Scripts/Birb/Dash.cs
+21
-2
Assets/Scripts/Breakable.cs.meta
Assets/Scripts/Breakable.cs.meta
+2
-2
No files found.
Assets/Scenes/CharacterTest.unity
View file @
9a5e7b4e
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Assets/Scripts/Birb/Dash.cs
View file @
9a5e7b4e
...
...
@@ -7,13 +7,15 @@ using UnityEngine;
public
class
Dash
:
AbstractBehavior
{
private
float
lastDash
;
public
float
coolDown
=
1f
;
public
float
dashforce
=
5
;
public
float
holdTime
=
0.4f
;
public
float
minVelocity
=
0.5f
;
public
float
minVelocity
=
0.5f
;
private
bool
_isDashing
=
false
;
private
Transform
dashMeter
;
private
float
lastDash
;
private
CircleCollider2D
collider
;
// Call to check if currently dashing
public
bool
isDashing
...
...
@@ -27,6 +29,7 @@ public class Dash : AbstractBehavior {
void
Start
()
{
dashMeter
=
GameObject
.
FindGameObjectWithTag
(
"DashMeter"
).
transform
;
collider
=
GetComponent
<
CircleCollider2D
>();
}
void
Update
()
{
...
...
@@ -60,6 +63,9 @@ public class Dash : AbstractBehavior {
float
initialGrav
=
body
.
gravityScale
;
body
.
gravityScale
=
0
;
// results for circle cast
RaycastHit2D
[]
results
=
new
RaycastHit2D
[
8
];
// Decelerate
for
(
float
i
=
0
;
i
<
holdTime
;
i
+=
Time
.
deltaTime
)
{
// Calculate velocity
...
...
@@ -72,6 +78,19 @@ public class Dash : AbstractBehavior {
// Apply velocity
body
.
velocity
=
targetVel
;
float
checkDistance
=
body
.
velocity
.
magnitude
*
Time
.
deltaTime
;
// check for breakable in front
int
resultCount
=
Physics2D
.
CircleCastNonAlloc
(
body
.
position
,
collider
.
radius
,
body
.
velocity
,
results
,
checkDistance
);
for
(
int
r
=
0
;
r
<
resultCount
;
r
++)
{
RaycastHit2D
result
=
results
[
r
];
Breakable
breakable
=
result
.
collider
.
GetComponent
<
Breakable
>();
if
(
breakable
!=
null
&&
breakable
.
breakOnPlayerDash
)
{
breakable
.
Break
();
}
}
// Wait
yield
return
new
WaitForEndOfFrame
();
}
...
...
Assets/Scripts/
Dash
Breakable.cs.meta
→
Assets/Scripts/Breakable.cs.meta
View file @
9a5e7b4e
fileFormatVersion: 2
guid:
3a07c26186d61461d8bb2547dfa73f32
timeCreated: 1487
898154
guid:
5e257b3931afd45bf902bc96e4c29208
timeCreated: 1487
900567
licenseType: Free
MonoImporter:
serializedVersion: 2
...
...
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