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gadig
Birb
Commits
d9bba413
Commit
d9bba413
authored
Feb 23, 2017
by
Andrew Van Buren
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Plain Diff
GameObject/Create Follow Path
parent
1a6a7e32
Changes
9
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9 changed files
with
68 additions
and
3 deletions
+68
-3
Assets/Scenes/CharacterTest.unity
Assets/Scenes/CharacterTest.unity
+0
-0
Assets/Scripts/Enemy.meta
Assets/Scripts/Enemy.meta
+9
-0
Assets/Scripts/Enemy/ToggleEnemy.cs
Assets/Scripts/Enemy/ToggleEnemy.cs
+2
-2
Assets/Scripts/Enemy/ToggleEnemy.cs.meta
Assets/Scripts/Enemy/ToggleEnemy.cs.meta
+12
-0
Assets/Scripts/Player/CameraFollow.cs.meta
Assets/Scripts/Player/CameraFollow.cs.meta
+12
-0
Assets/Scripts/Util/FollowPath.cs
Assets/Scripts/Util/FollowPath.cs
+19
-0
Assets/Scripts/Util/FollowPath.cs.meta
Assets/Scripts/Util/FollowPath.cs.meta
+12
-0
Assets/Scripts/Util/WinTrigger.cs
Assets/Scripts/Util/WinTrigger.cs
+1
-1
ProjectSettings/ProjectVersion.txt
ProjectSettings/ProjectVersion.txt
+1
-0
No files found.
Assets/Scenes/CharacterTest.unity
View file @
d9bba413
No preview for this file type
Assets/Scripts/Enemy.meta
0 → 100644
View file @
d9bba413
fileFormatVersion: 2
guid: c777054cc540bec4986e62a0175b22ef
folderAsset: yes
timeCreated: 1487896545
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/Enemy/ToggleEnemy.cs
View file @
d9bba413
...
...
@@ -6,7 +6,7 @@ public class ToggleEnemy : MonoBehaviour {
Camera
cam
;
public
List
<
Collider2D
>
enemies
;
List
<
BaseEnemy
>
disabledEnemies
;
//
List<BaseEnemy> disabledEnemies;
// Use this for initialization
void
Start
()
{
...
...
@@ -22,7 +22,7 @@ public class ToggleEnemy : MonoBehaviour {
//check if enemy is in view of camera and disable if not
if
(!
GeometryUtility
.
TestPlanesAABB
(
camPlanes
,
enemies
[
i
].
bounds
))
{
enemies
[
i
].
gameObject
.
GetComponent
<
BaseEnemy
>().
enabled
=
false
;
//
enemies[i].gameObject.GetComponent<BaseEnemy>().enabled = false;
enemies
.
Remove
(
enemies
[
i
]);
}
}
...
...
Assets/Scripts/Enemy/ToggleEnemy.cs.meta
0 → 100644
View file @
d9bba413
fileFormatVersion: 2
guid: 6a2550b29bc351342a33bda912bbe294
timeCreated: 1487896545
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/Player/CameraFollow.cs.meta
0 → 100644
View file @
d9bba413
fileFormatVersion: 2
guid: a707327fed739e346b5480ab597dbb23
timeCreated: 1487896545
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/Util/FollowPath.cs
0 → 100644
View file @
d9bba413
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEditor
;
using
UnityEngine
;
public
class
FollowPath
:
MonoBehaviour
{
[
MenuItem
(
"GameObject/Create Followable Path"
,
false
,
10
)]
static
void
CreateCustomGameObject
(
MenuCommand
menuCommand
)
{
// Create a custom game object
GameObject
go
=
new
GameObject
(
"Follow Path"
);
go
.
AddComponent
<
LineRenderer
>();
// Ensure it gets reparented if this was a context click (otherwise does nothing)
GameObjectUtility
.
SetParentAndAlign
(
go
,
menuCommand
.
context
as
GameObject
);
// Register the creation in the undo system
Undo
.
RegisterCreatedObjectUndo
(
go
,
"Create "
+
go
.
name
);
Selection
.
activeObject
=
go
;
}
}
Assets/Scripts/Util/FollowPath.cs.meta
0 → 100644
View file @
d9bba413
fileFormatVersion: 2
guid: eca31d3cff9f7a541818958ad4851b14
timeCreated: 1487896640
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/Util/WinTrigger.cs
View file @
d9bba413
...
...
@@ -10,7 +10,7 @@ public class WinTrigger : MonoBehaviour {
if
(
other
.
gameObject
.
name
==
"Player"
)
//ensuring it's the player
{
//tell manager it has won
GameEditor
.
Win
();
//
GameEditor.Win();
//Debug.Log("Victory Achieved");
}
}
...
...
ProjectSettings/ProjectVersion.txt
0 → 100644
View file @
d9bba413
m_EditorVersion: 5.5.0f3
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