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gadig
Birb
Commits
f2e72734
Commit
f2e72734
authored
Feb 23, 2017
by
Jordan B Mckenney
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commented errors
parent
ab2ad127
Changes
7
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7 changed files
with
39 additions
and
4 deletions
+39
-4
Assets/Scripts/Enemy.meta
Assets/Scripts/Enemy.meta
+9
-0
Assets/Scripts/Enemy/ToggleEnemy.cs
Assets/Scripts/Enemy/ToggleEnemy.cs
+3
-3
Assets/Scripts/Enemy/ToggleEnemy.cs.meta
Assets/Scripts/Enemy/ToggleEnemy.cs.meta
+12
-0
Assets/Scripts/Player/CameraFollow.cs.meta
Assets/Scripts/Player/CameraFollow.cs.meta
+12
-0
Assets/Scripts/Util/WinTrigger.cs
Assets/Scripts/Util/WinTrigger.cs
+1
-1
Birb
Birb
+1
-0
ProjectSettings/ProjectVersion.txt
ProjectSettings/ProjectVersion.txt
+1
-0
No files found.
Assets/Scripts/Enemy.meta
0 → 100644
View file @
f2e72734
fileFormatVersion: 2
guid: 79d075457339b354e831e24223780806
folderAsset: yes
timeCreated: 1487896426
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/Enemy/ToggleEnemy.cs
View file @
f2e72734
...
...
@@ -6,7 +6,7 @@ public class ToggleEnemy : MonoBehaviour {
Camera
cam
;
public
List
<
Collider2D
>
enemies
;
List
<
BaseEnemy
>
disabledEnemies
;
//
List<BaseEnemy> disabledEnemies;
// Use this for initialization
void
Start
()
{
...
...
@@ -22,8 +22,8 @@ public class ToggleEnemy : MonoBehaviour {
//check if enemy is in view of camera and disable if not
if
(!
GeometryUtility
.
TestPlanesAABB
(
camPlanes
,
enemies
[
i
].
bounds
))
{
enemies
[
i
].
gameObject
.
GetComponent
<
BaseEnemy
>().
enabled
=
false
;
enemies
.
Remove
(
enemies
[
i
]);
//
enemies[i].gameObject.GetComponent<BaseEnemy>().enabled = false;
//
enemies.Remove(enemies[i]);
}
}
}
...
...
Assets/Scripts/Enemy/ToggleEnemy.cs.meta
0 → 100644
View file @
f2e72734
fileFormatVersion: 2
guid: d1a4ed90804e1404892681240acf152b
timeCreated: 1487896428
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/Player/CameraFollow.cs.meta
0 → 100644
View file @
f2e72734
fileFormatVersion: 2
guid: 541242f5d785a6b47844f82cdb4f2d5d
timeCreated: 1487896428
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/Util/WinTrigger.cs
View file @
f2e72734
...
...
@@ -10,7 +10,7 @@ public class WinTrigger : MonoBehaviour {
if
(
other
.
gameObject
.
name
==
"Player"
)
//ensuring it's the player
{
//tell manager it has won
GameEditor
.
Win
();
//
GameEditor.Win();
//Debug.Log("Victory Achieved");
}
}
...
...
Birb
@
1a6a7e32
Subproject commit 1a6a7e32dc77552677da1f8b3dd483d3ad2fac55
ProjectSettings/ProjectVersion.txt
0 → 100644
View file @
f2e72734
m_EditorVersion: 5.5.0f3
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