- 08 Mar, 2017 2 commits
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Tanner Grehawick authored
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Tanner Grehawick authored
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- 07 Mar, 2017 1 commit
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Tanner Grehawick authored
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- 06 Mar, 2017 5 commits
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Tanner Grehawick authored
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Tanner Grehawick authored
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Tanner Grehawick authored
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Tanner Grehawick authored
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Tanner Grehawick authored
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- 02 Mar, 2017 5 commits
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Andrew Van Buren authored
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Tanner Grehawick authored
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Jordan B Mckenney authored
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Tanner Grehawick authored
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Tanner Grehawick authored
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- 23 Feb, 2017 6 commits
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Tanner Grehawick authored
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Ashley authored
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Ashley authored
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Tanner Grehawick authored
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Andrew Van Buren authored
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Ashley authored
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- 16 Feb, 2017 2 commits
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Andrew Van Buren authored
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Eby Komenan authored
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- 09 Feb, 2017 3 commits
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Tanner Grehawick authored
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Andrew Van Buren authored
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Tanner Grehawick authored
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- 05 Feb, 2017 1 commit
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Cethin authored
Optimized editor. Correctly checks for same existing prefab at position and dosn't create new instance if the same thing already exists there.
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- 04 Feb, 2017 1 commit
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Cethin authored
Actually added Level editor. Use the Assets/Scenes/_Base_Level_ to start, or add an instance of the Assets/Prefabs/_EDITOR_ into a scene.
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- 02 Feb, 2017 1 commit
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Tanner Grehawick authored
credit to Matt Kelly
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