DoorScript.cs 1.5 KB
Newer Older
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
using UnityEngine;
using System.Collections;

public class DoorScript : MonoBehaviour {

    public enum State
    {
        closed,
        open,
        locked
    }

    public KeyColor doorColor;
    public State state;
    private Collider2D collider;

    void Start()
    {
        collider = GetComponent<Collider2D>();
    }

    // Update is called once per frame
    void Update()
    {
        if(state == State.closed)
        {
            //change sprite to be a closed door sprite
            collider.enabled = true;
        }
        if(state == State.locked)
        {
            //change sprite to be a locked door sprite
            collider.enabled = true;
        }
        if(state == State.open)
        {
            //change sprite to be an open door sprite
            collider.enabled = false;
        }
    }

    void unlockDoor()
    {
        if(state == State.locked)
        {
            state = State.open;
        }
        Debug.Log("Door Unlocked");
    }

    void OnCollisionEnter2D(Collision2D coll)
    {
        if(coll.gameObject.tag == "Player")
        {
            if (state == State.locked)
            {
                KeyScript[] keyScripts = coll.gameObject.GetComponents<KeyScript>();
                foreach (KeyScript key in keyScripts)
                {
                    if (key.color == doorColor)
                    {
                        unlockDoor();
                        break;
                    }
                }
            }
        }
        
    }
}