using UnityEngine; using System.Collections; public class FireballMove : MonoBehaviour { public float speed; private Rigidbody2D fireRB; public Vector2 move; // Use this for initialization void Start () { fireRB = GetComponent<Rigidbody2D> ();
fireRB.velocity = (move * speed);
} // Update is called once per frame void Update () {
//fireRB.MovePosition((Vector2)transform.position + move*speed); } void OnCollisionEnter2D(Collision2D c){ Destroy (this.gameObject);
} }