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Closed
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Opened Oct 13, 2016 by Shellby Grehawick@ggrehawi

"Hero"

"The player should either make a raycast or temporarily enable a collider in front of them that can "hit" enemies. When an enemy is hit by the player, the enemy should receive knockback parallel to the direction the player hit them from. The amount of knock back should be variable depending on an int meant to represent the enemies "size""

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Reference: gadig/four#68