PlayerCodecInteraction.cs 2.52 KB
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using UnityEngine;
using System.Collections;

public class PlayerCodecInteraction : MonoBehaviour
{

    public GameObject player;
    public Collider2D DialoguePoint;

    // Use this for initialization
    void Awake()
    {
        player = this.gameObject;
    }

    void OnTriggerEnter2D(Collider2D other)
    {

        if (other.gameObject.tag == "DialoguePoint")
        {
            print("got dialogue point");
            if (other.gameObject.GetComponent<CodecPoint>().isOn)
            {
                print("dialogue point is on");
                if (other.gameObject.GetComponent<CodecPoint>().thisCommType == CodecPoint.CommType.codec)
                {

                    print("dialogue point is dialogue");
                    GameObject thisGam = GameObject.FindGameObjectWithTag("GameManager");
                    thisGam.GetComponent<UIManager>().CodecIncoming(other.gameObject);

                }
                else if (other.gameObject.GetComponent<CodecPoint>().thisCommType == CodecPoint.CommType.burst)
                {
                    print("dialogue point is text");
                    GameObject thisGam = GameObject.FindGameObjectWithTag("GameManager");
                    thisGam.GetComponent<UIManager>().BurstIncoming(other.gameObject);
                }
            }
        }
    }


    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space)) {
            print("space pressed");
            DialogueCheck(DialoguePoint);

        }

    }


    public void DialogueCheck(Collider2D other) {
        if (other.gameObject.tag == "DialoguePoint")
        {
            print("got dialogue point");
            if (other.gameObject.GetComponent<CodecPoint>().isOn)
            {
                print("dialogue point is on");
                if (other.gameObject.GetComponent<CodecPoint>().thisCommType == CodecPoint.CommType.codec)
                {

                    print("dialogue point is dialogue");
                    GameObject thisGam = GameObject.FindGameObjectWithTag("GameManager");
                    thisGam.GetComponent<UIManager>().CodecIncoming(other.gameObject);

                }
                else if (other.gameObject.GetComponent<CodecPoint>().thisCommType == CodecPoint.CommType.burst)
                {
                    print("dialogue point is text");
                    GameObject thisGam = GameObject.FindGameObjectWithTag("GameManager");
                    thisGam.GetComponent<UIManager>().BurstIncoming(other.gameObject);
                }
            }
        }
    }
}