Commit 74f6bdeb authored by Andrew Van Buren's avatar Andrew Van Buren

Added sprite randomizer for grass and simple Z sorting for moving objects.

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using UnityEngine;
using System.Collections;
public class RandomSprite : MonoBehaviour {
public Sprite[] tiles;
// Use this for initialization
void Start () {
GetComponent<SpriteRenderer>().sprite = tiles[Random.Range(0, tiles.Length)];
}
}
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using UnityEngine;
using System.Collections;
public class ZSort : MonoBehaviour {
private SpriteRenderer sr;
private float offset = 0;
void Start () {
sr = GetComponent<SpriteRenderer>();
if (sr) {
sr.sortingLayerName = "Moving";
offset = sr.sprite.bounds.extents.y;
}
}
void LateUpdate () {
if (sr) {
sr.sortingOrder = (int)((transform.position.y - offset) * -100);
}
}
}
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