Commit cc391d22 authored by tmorga18's avatar tmorga18

Deleting unnecessary stuff

parent 936c9b9b
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using UnityEngine;
using System.Collections;
public class HeroAttackController : MonoBehaviour {
enum ability {fireball, water, others };
private int direction;
public float speed;
private ability currentAbility = ability.fireball;
public GameObject FireballPrefab;
private Vector3 LastInput = new Vector3 (0, 1, 0);
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update(){
Vector3 input = new Vector3 (Input.GetAxisRaw ("Horizontal"), Input.GetAxisRaw ("Vertical"), 0);
if (input.x == 0 && input.y == 0) {
//do nothing
} else if (input.y != 0) {
LastInput = new Vector3 (0, input.y, 0);
} else {
LastInput = new Vector3 (input.x, 0, 0);
}
if (Input.GetButtonDown("Fire1")){
switch (currentAbility)
{
case ability.fireball:
Vector3 pos = GetComponent<Transform> ().position;
GameObject clone = Instantiate (FireballPrefab, pos, Quaternion.identity) as GameObject;
clone.GetComponent<FireballMove>().move = LastInput;
clone.GetComponent<FireballMove>().speed = speed;
Debug.Log("fireball");
break;
default:
Debug.Log("default");
break;
}
}
if (Input.GetButtonDown("Fire2")){
Debug.Log("melee");
}
}
public Vector3 GetLastDirection4(){
return LastInput;
}
}
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