- 10 Nov, 2016 1 commit
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Ashley authored
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- 27 Oct, 2016 8 commits
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Ashley authored
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Luke A Smith authored
added Torch and TorchPrefab See merge request !15
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Ashley authored
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Ashley authored
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Ashley authored
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Luke A Smith authored
Enemy pathing fixes See merge request !14
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Zac Olsen authored
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Luke A Smith authored
Added SwitchObject script and prefab See merge request !13
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- 21 Oct, 2016 13 commits
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Luke A Smith authored
Fixed folder names and removed redundent folders See merge request !12
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Luke Smith authored
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Zac Olsen authored
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Zac Olsen authored
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Zac Olsen authored
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Luke A Smith authored
Enemy pathing See merge request !11
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Zac Olsen authored
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Luke A Smith authored
Added gitignore See merge request !10
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Cethin authored
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Luke A Smith authored
Cleaned up files and renamed folders See merge request !9
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Cethin authored
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Luke A Smith authored
Added MapTool stuff for map generation, as well as a world data layer created by… … it and a PriorityQueue See merge request !8
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Cethin authored
Added MapTool stuff for map generation, as well as a world data layer created by it and a PriorityQueue
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- 20 Oct, 2016 13 commits
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Zac Olsen authored
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Joshua DeRossett authored
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Luke A Smith authored
Flame crab flameCrab and heap for pathfinding See merge request !5
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Cody A Burchett authored
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Luke A Smith authored
Character Basic character functionality is in place. See merge request !4
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Andrew R Van Buren authored
# Conflicts: # Assets/sprite/crate_16.png.meta
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Cody A Burchett authored
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Andrew Van Buren authored
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Cody A Burchett authored
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Luke A Smith authored
added trees See merge request !3
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Cody A Burchett authored
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Cody A Burchett authored
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Cody A Burchett authored
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- 13 Oct, 2016 5 commits
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Jordan McKenney authored
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Zack Rembisz authored
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Shelby Sibbett authored
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Shellby Grehawick authored
Crate 16 closes #71 See merge request !2
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Shellby Grehawick authored
added folders and preafab for water dungeon tile See merge request !1
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