Commit 2310da0a authored by Andrew Conn's avatar Andrew Conn
Browse files

Merge branch 'EnemyMovementHopefullyNotBrokenThisTimeIDK' into 'master'

Enemy movement hopefully not broken this time idk

See merge request !1
parents 1f1abf99 e996ef41

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class EnemyMovement : MonoBehaviour{
private GameObject player;
private NavMeshAgent navMesh;
// Start is called before the first frame update
void Awake(){
player = GameObject.FindGameObjectWithTag("Player");
navMesh = transform.GetComponent<NavMeshAgent> ();
}
// Update is called once per frame
void Update(){
navMesh.SetDestination (player.transform.position);
}
}
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19;0;4;0;0
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