Commit 23c5b916 authored by aconn2's avatar aconn2

This is the first build

parent 877c563e
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy : MonoBehaviour {
public float health = 50f;
public void TakeDamage (float amount)
{
health -= amount;
if (health <= 0f)
{
Die();
}
}
void Die()
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Destroy(gameObject);
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GunScript : MonoBehaviour {
public float damage = 10f;
public float range = 100f;
public float fireRate = 15f;
public Camera fpsCam;
public ParticleSystem muzzleFlash;
private float nextTimeToFire = 0f;
// Update is called once per frame
void Update () {
if (Input.GetButton("Fire1") && Time.time >= nextTimeToFire)
{
nextTimeToFire = Time.time + 1f / fireRate;
Shoot();
}
}
void Shoot()
{
muzzleFlash.Play();
RaycastHit hit;
if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range))
{
Debug.Log(hit.transform.name);
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